Saturday, August 13, 2011

Im on a roll!

I know another post! Here's an Agoniser. He's a little 'blue~er' then I wanted, but I like it.


Im realy enjoying Warmachine / Hordes at the mo. Expect to see more

Friday, August 12, 2011

I painted something!

Erm... exactly what it say's on the tin.  All constructive critisim is more then welcome.

So my first attempt at a Skorne model. A void spirit.


for some reason it looks darker with the white backdrop. This is the same model, same place. (All I did was put a piece of paper behind it)



and it looks alot lighter.

Tuesday, July 26, 2011

AGoM VII

Just under a month till the next AGoM, and I've still to decide what I'm going to take. Its down to 3 possible choices.


Option 1 - Daemons
Pretty much the standard fair at this point size. 2 Hordes of 30 'letters with 2 units of 5 flamers. A HoT and a HoK as my BSB. 
Hits like a truck and wrecks face. Problem is its very one dimensional, and a bit too good. I'll end up near the top tables and get my arse handed to me. Its probably a nomination for most cheesy too.

Option 2 - High Elves.
This is fairly text book. Its a level 4 with the Book of Hoeth and a BSB both in a unit of 30 Sea guard. 18 White lions and 5 Dragon Prices with the SoS. Oh and an Eagle.
This force is all about the mage. The choice of lore would be crucial but shadow would probably win out. If the SG block gets to combat the AM is dead. Giving up over 400 Vps! The army is a bit less powerful then the Daemons but still has a good chance to wreck face and not be deemed as cheesy.

Option 3 - Empire
This is what Ive take to the past 2 AGoMs. A standard WAlter and STank combo backed up by a large swordsmen unit and a level 2 life mage. People have gotten wise to the STank getting healed no so that's no longer affective. That and the lore of Shadow being a fairly common choice makes it a big 300 point gamble. On the positive though. I can use this as my backup in case I don't get the other 2 painted.

So thoughts, which would you take?

Monday, July 04, 2011

Project Dorf - Slayer bases

Works started on the Slayer bases. For those that asked this first shot is the  AoW plastic slayer next top a GW miner. As you can see they are pretty much the same size.




Heres the base.



Work in progress. Learnt things from the miners base, no crappy plasti covering every tile. You need to be able to see the bases for templates. Also left the front middle 4 bases plain so I can swap about FC with characters and not destroy the look.

Monday, June 27, 2011

Storm of Magic


Storms of Magic is the latest Warhammer Expansion, enabling battles to be fought amidst devastating magical events as wizards unleash cataclysmic spells and titanic monsters clash in earth-shattering battles.
Storms of magic are epoch-shattering events that unleash terrible and all-powerful arcane energies, unbridled power that allows wizards to shackle titanic beasts to their dominion, or deny their enemies mystical forces that could destroy whole nations in one huge spell.


So the buzz is all over the place at the moment. Storm of Magic is comming, and I'll admit it. I cant wait! I a big big fan of 8th Ed Warhammer and anything that can mix it up a little is welcome.

Youll be seeing more SoM stuff in the future so keep checking back

Thursday, May 26, 2011

The Iron Owl - A miniature painting competition



A plug for a comp happening at my FLGS. The Leeds Wargaming Center. I dont know what I'll be entering. But Ive plenty of time to choose!

Tuesday, May 24, 2011

Cold One Knights - Review.


With Project Dorf on hold for a while, I decided to get cracking with those mini's I always wanted to paint. But didn't have an army for. First out the gate Cold One Knights.

First impressions. 
 The sprues are packed with option. Not just the usual command pieces. There are also extra heads for both the riders and cold ones themselves. As well as different crests for the helmets, multiple shields and 7 different lances. Plenty of choice. On closer inspection I did notice that there are only 2 different cold one torso's. Making them all look like that are caught  in the same freeze frame photo, the different heads do help to make them look individual when assembled though.

Assembly
Assembly is fairly simple, and it has the usual GW instruction pamphlet. The mold lines however are very bad.  I don't know if its a bad batch I have but it just looked like the 2 sides of the mold just didn't line up correctly.  The Cold Ones legs and tails had a huge amounts of flash that needed removing. A pain considering the amount of detail on these models. Unfortunately removing it resulted in a  loss of the detail in those areas.
On on seperate note, why give them the massive plastic oval tabs for feet?  Why not use the usual GW method of the 2 bars and the slotta base? The tabs are hard to mask on the base due to the size of them and they look clunky.

Painting
Ive yet to put brush to plastic, but they look fun to paint. The Cold Ones look amazing when ranked up. The detail on the mounts more then making up for the lack of it on the armoured knights. The chainmail robes of the riders do block a large portion of the cold ones side. It will probably be easyer to do the usual mounted unit thing and paint the rider and mount individualy.

Overall score
A slightly above average 7 out of 10.  Nice models let down by poor molds.

Friday, May 13, 2011

Base - Done

Ok, base is done. Now you can have a propper photo, not a CCPP





Just need some action to happen on it, and a lick of paint or 2.