Sunday, March 04, 2012

Blood In the Badlands - Game 2



The Map!


Key
  • Ogre Kingdoms - 3 Relics, Iron rock (may include O&G forces in any of your army's), Mine +20pts items, Random event = Dawn attack
  • Beastmen - 2 Relics, Barak Var (+3 Fort bonus), Mine +10pts items, Random event = Stacking the odds
  • Tomb Kings - No mines, Random event = Plague
  • Chaos - Mine + 150pts army, Random Event = Stacking the odds.
  • Orks n Goblins - Mine +150pts army, Random event = Sappers
  • High Elves - 1 Relic, Mine + 40pts items, Random event =  Secret tunnels.
  • Empire - Mines + 300pts army, Random event = Stoking unrest.
  • High Elves - 1 Relic, Mines +30pts items, Random event = Dawn attack
Dawn attack = Enemy rolls a D6 before deploying each unit. On a 1 its in reserves. (This is in addition to the game type. Roll the 5th scenario and your rolling twice!)
Stacking the Odds = Your army is 25% larger then your opponents. (Remember that 25% is the largest your army can get)
Plague = Remove a mine, city, or fortress
Sappers = Remove an opposing mine  or fortress
Secret tunnes = Challenge anyone, regardless of location.
Stocking unrest =  Remove an enemy flag.

Fights!

High Elves (Mike) Vs Tomb Kings (Daz)
High Elves (George) Vs O&G (James)
Ogres (Jon) Vs Beastmen (Simon)
Empire (Rob) Vs WoC (Neil)




Bones everywhere. Seti's force had been reduced nothing but a few bodies. Himself, his vizier Imhotep their necrotect and 2 remaining soldiers from Seti's elite. Everything else had either crumbled to dust or was missing.
Seti was furious. He had yet to see the enemy. All he know was the arrows where raining down from the side of a mountain, but could not see from where. Imhoteps magic was futile too. Usually the simple incantations are what kept the army going, but Imhoteps inability to even remember the words to any of the rituals was driving Seti insane. Some kind of trickery was afoot. He consulted his vizier. It wasn't going to end like this, his goal had yet to be achieved.
Imhotep saw this as an opportunity to kill off Seti. He encouraged the King to charge off through the woods towards the mountain side.
Suggesting that the meagre foliage would be ample to protect him for the rain of arrows.......To be finished later


Tomb King Result - Win
The Necro Knights rewarded for the mighty charge have now gained the Armour Piercing rule and become a RoR . Seti's Fury.

High Elf result - loss.
The whole army have hatred Vs Tomb Kings.
His Noble is now stubborn.
The level 2 mage is -1T for its next game
and the BSB dropped the Banner of Sorcery.

3 comments:

  1. Interesting looking map. I will have to keep an eye on this, I do enjoy reading up on a good campaign.

    I assume it is done using the Badlands book that was released?

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  2. Yeah. It's an exact copy. We're actually on turn 3. For some reason blogger didn't post this one when scheduled too

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  3. Ah cool. Is it any good? I haven't brought any GW books for a while but that one did make me curious, as I have heard some interesting things about it.

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